Fostering brilliance
July 25th, 2007
In the spirit of my call for more innovative independent games, I’d like to second David Kushner’s suggestion in The Sandbox that students get access to cutting edge development tools.
Games that come packaged with level-building tools have fostered some real contributors to the gaming industry, and many of the great innovations in gaming have come from new outsiders who see things differently and are willing—and free—to take risks.
Kushner’s comparison of the future of video game design to YouTube is, I think, very insightful. Content development has shifted. Anyone can create a periodical, share a movie with the world, or publish a novel. And anyone can do these things cheaply. If it becomes easier for fancy games to be done inexpensively, we may well discover the next great type of game on some form of social network.
Sure, 99% will be crap, but the social networks already have tools in place to sift through silt to find the nuggets of gold.
Entry Filed under: Independent Games, Video Games, Learning
1 Comment Add your own
1. Ken M. | July 25th, 2007 at 10:50 am
Will the owner of this blog please contact Ken at the email address that I just gave you.
Thank you
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