Archive for July 30th, 2007

Free games: a threat?

A classic wind-up toySimonc at GameSetWatch has some interesting thoughts on whether free games are a threat to the AAA game publishers. He concludes that some consumers may “get their ‘fill’ of games from the free Flash-based ones.”

Personally, I think the competition driven by free (or ad-based) games put out there by non-game companies to drum up business for their main business lines will only force the real AAA publishers to innovate (or find innovation and exploit it), and the best games will continue to thrive as they outpace the free loss leaders (though they may put in more and more ads, till they become as bloated with product placement as hit movies are today).

Wind-up toys, once a mainstay of toymakers and a delight to children, are now shoveled over the counter along with Happy Meals. But the best toymakers have gone on to create innovative and genuinely fun new toys over the years.

Add comment July 30th, 2007

Not just free linen bags: being male and playing female

Linen BagPeople have long discussed what it’s like to play a character of a different sex in an MMORPG, and there’s not much left to say on the subject, but a post by the Infamous Brad about the treatment of his female character in City of Heroes made me realize that men playing women may be shocked my something that’s all too familiar to women players.

Brad argues that, when other (male) players think the player is a woman, they will treat that player as stupid or, if the player is assertive, call that player a bitch. To such assholes (as Brad accurately dubs them), women players serve as viable flirtation targets, and possibly as audience for long-winded instruction they don’t need. But the assholes simply don’t think real women deserve respect.

I’ve found this to be completely true, I’m afraid. About half my MMORPG characters are female, and players usually assume (wrongly) that there’s an actual woman player behind the character. When they do, some—not the majority, but a significant minority—treat me like a fool.

To some degree, I think it’s mostly players like the Infamous Brad and me—men who convincingly play female characters—that make a stink about this sort of thing. My wife plays, and plays female characters almost exclusively. She gets this sort of treatment all the time. But she doesn’t say much about it. I suspect that’s because she already deals with it in real life. Let’s face it; this sort of treatment isn’t at all unique to the anonymous online worlds where we slay dragons.

It’s endemic to academe and meeting rooms, too.

There are women players who roll with the punch, others who make a fuss even at the risk of being branded a bitch. But men simply don’t expect to have their ideas and suggestions dismissed without being considered. When men speak, they expect their contributions to be given due consideration. When they participate in an activity, they expect their efforts to be equally valued at least until they prove themselves unworthy.

So for us men, it’s absolutely shocking when we encounter it online. For women, it may be enraging, but it’s not altogether surprising.

Women simply don’t get respect from everyone. They consistently get dismissed, ignored, ridiculed for no other reason than that they’re women. Not by everyone, no. But there are enough assholes, online and off, that the experience can’t be all that unfamiliar to most women.

The real point, here, is that convincingly playing a woman may give men a chance to experience the downside. (The upside—free crap in exchange for typing /dance and acting like a complete moron in major in-game cities—is well-documented and not all that much of an upside.) Men, it’s your chance to do what Eddie Murphy did on Saturday Night Live so many years ago. (Go watch the video if you haven’t seen it. Hilarious.)

So if you’re a man eager to experience to prejudice and condescension women face regularly, roll up a female character and play her well. This is an interesting wrinkle to the roleplaying aspect of these roleplaying games, one that’s not truly available to tabletop gaming or online games with voice chat (but that is available to online interaction outside of games).

As a humorous endnote, I’ll mention here that I’ve had good success being perceived as a woman player when I play woman characters. I attribute this to a lot of the same things Brad mentions in his blog post. But I never expected it to have anything to do with my training as an editor.

Apparently, though, grammar helps! Several years ago, while playing my main in Dark Age of Camelot, a female mercenary, I formed a pretty good online friendship with another player. Eventually, he worked up the courage to ask if I was really a woman. I don’t know why, but I told him I was. “i knew it,” he wrote. “want to know why? because of the capitalization and punctuation. men don’t do that.”

Add comment July 30th, 2007

Free Fun: Space Taxi 2

Space Taxi 2 screen captureIt’s been a busy weekend, so I’m just catching up with my posting.

I have to admit, though, that one of the things that kept me busy over the weekend was Space Taxi 2, a worthy sequel to the original Commodore 64 action game that came out in 1984. In a fit of nostalgia for some of the games I remembered playing in my teens—games that don’t seem to fit neatly into a single category—I Googled Space Taxi and discovered that Twilight Games has made a shareware version available for download.

The Commodore 64 was a wonderful platform for innovative computer games in the 80s, and the original Space Taxi was a prime example of why. Sure, the graphics look horribly dated, now, but I remember being impressed that the passengers actually talked in the game.

Space Taxi screenshot from the original C64 gameMore importantly, the gameplay was a pleasant challenge. You piloted a thruster-powered taxi, ferrying passengers from platform to platform while avoiding obstacles. Using thrusters, which accelerated you only gradually, made the game feel very different from just about anything else (except maybe Lunar Lander) in terms of control. I think the top speed of the car was limited by the size of the level (hitting the edge was fatal) rather than the power of the thrusters. Gravity behaved realistically, too. Stop giving occasional up-thrusts, and your cab would start to sink toward the bottom of the screen%mdash;or wherever the gravity source for a particular level was located.

The challenge wasn’t in being super-fast or mashing your joystick button. Sure, your fuel gradually depleted and you earned less money per trip if you took too long. But surviving without crashing and making deft, gentle landings made for a better chance of success than mindless speed.

I’ve just described Space Taxi in detail in a review about Space Taxi 2 because the latter is pretty much exactly the same game. The graphics are significantly updated, the physics feels a bit more realistic, and the possibility of mouse-based control has been added, but the gameplay, down to some exact mission layouts, is identical. When I started playing, even though it’s been twenty-three years since I last played, I knew exactly what to do and how to do it.

I have only one real complaint: you can’t see the whole level at a time. The screen scrolls as you fly toward the edge. I experimented with windowed and full-screen mode, and neither seemed to allow me to avoid this. On levels with lots of obstacles, it becomes almost impossible to negotiate some tricky paths without having failed them once before. Seems to me it would have been a simple matter to shrink everything down just a bit so the entire level could be viewable at once.

I asked my wife to give the game a try. She’s a gamer (now), but she’d never played or even heard of Space Taxi. She gave it one try—and we both had some good laughs watching her cab careen wildly about the screen as she got a feel for the controls—and then declared she’d had enough. Her number one complaint was that her fingers hurt from using the arrow keys (I asked her not to use the mouse so she’d have to use the landing gear, an added dimension to gameplay that’s eliminated in the mouse-based version). Perhaps if we’d used a real keyboard instead of the laptops, this wouldn’t have been a problem.

She, too, disliked being unable to see the entire level at once, and in the end decided that as it got more and more difficult, she’d find it less and less fun. I disagree; I think as she got a better feel for the cab she’d find that the game favors finesse. The game has thrills, but they’re the thrill of successful and diligent navigation, not near-impossible button mashing.

Twilight Games has a free and very enjoyable demo available for Windows (nothing native for Mac, I’m afraid). You have to shell out twenty bucks for the full version. Seems a bit pricey to me, but since this game (more a remake than a sequel) updates the game without ruining what made it fun, I may just be tempted.

Add comment July 30th, 2007

Search for Bourne—Day 11

In today’s challenge in the Ultimate Search for Bourne, which I’ll spoil completely here. Having solved the Day 10 puzzle, we’re rewarded with a video congratulating us on finishing up with London. Our briefing tells us Simon Ross has led us to a briefcase belonging to Jason Bourne that contains a crossword puzzle, then links to it here and advises us that we have lots of tools to use to figure out the answer.

Crossword from the Ultimate Search for Bourne Day 11Once again, the crossword puzzle (which is surprisingly easy) is basically a red herring. Some words are already filled out (like “silencer” and “terabyte”) and the correct “canada” has been crossed out. The word “metropolis” made me suspect the correct answer right away, but so far the puzzle itself doesn’t really matter. The key is not to solve the puzzle or use any fancy Google Searches on the words. All you have to do is process the image in the Decryption image filter and the answer appears, a de-scrambling of seven random letters from the puzzle.

And that answer is New York. Pop it in the message transmitter, and you’re ready to place your cameras.

I won’t be too surprised if this puzzle features in an upcoming challenge in the next few days, with a slightly more involved solution involving actually solving some of it, or at least with hints pointing to some of the completed clues. We may be going back to Nicky Parson’s Dater Notes profile, too. There’s an image with “Broadway” scribbled on a napkin arranging a meeting. There are other Broadways in the world, but New York’s is probably the most famous. The question is, who’s John Michael Kane (the filename of that photo)?

My spy shop guess from last week didn’t work with camera placement, so I went with my two successes (the London Eye and Waterloo Station), then chose St Paul’s Cathedral and the Tower of London since they’ve been mentioned before.

5 comments July 30th, 2007


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