LotRO Journal: Why I’ve signed up
September 24th, 2007
Although I mentioned that I very much enjoyed my vacation from MMORPGs, in the month since I’ve been back, especially while my wife has been playing WoW, attending knitting groups, or otherwise occupied, I’ve dedicated some evenings to exploring (via betas and free trials) a number of other MMOs, among them Tabula Rasa, Sword of the New World, Everquest 2, and Lord of the Rings.
I’ll chatter on about each of those games (and others) in other posts, but since I signed up for a paid subscription to Lord of the Rings Online, I figured I didn’t want to delay keeping a light journal of my experiences with the game.
This is the first time I’ve ever been subscribed to more than one MMORPG at a time. I’ve kept my WoW subscription open because my wife is still playing. I’d very much like to see her reach level 70 in that game, and her being able to call on my dwarf priest for help when she needs it (almost nothing can get her to look for a group in the game unless she knows the people in real life or through real-life friends) will make that process easier. As long as she has a WoW account, I’ll keep mine open, because I really do enjoy playing games with her.
But on to LotRO. During my seven-day trial, I experimented with a human Captain and hobbit Hunter. My initial assessment: the game is WoW with a different skin.
That is, of course, a gross oversimplification. The two games each have their own unique features to recommend them. But they also have a common core:
- They’re easy to play.
- They’re fantasy games with a class-and-level character development system.
- Character advancement is a big part of the “goal,” and this is largely achieved through quests and combat.
- The tank-heal-nuke-(crowd control)-(buff) model applies in both cases.
- Both games allow soloing as a viable alternative to grouping.
- The base UI is fundamentally identical.
Some of LotRO’s refinements directly address shortcomings in WoW, like the fact that you can make objects useful to your character as soon as you learn a profession. As I understand it, professions are still money sinks, but rather less severe than WoW’s.
So why have I signed on?
- I like the fiction, and LotRO has done a bang-up job capturing Middle Earth in MMORPG format. I’d heard that, but I must admit I’m surprised at how much it feels like I’m actually running around the Shire from The Hobbit and The Fellowship of the Ring.
- I like exploring and learning new classes, and LotRO gives me seven new classes with which to do just that.
- Deeds. I didn’t like rep grinds in WoW, and a lot of Deeds in LotRO seem like mini- (or not so mini-) rep grinds. But as someone who would most like to see a level-free MMO where any character can set out to pursue any quest to gain a given ability, equipment, trait, or the like, I have to say that the deeds give me some of that feel.
- Roleplaying. I don’t enjoy the so-called “heavy rp” roleplaying style that’s emerged in WoW. I hate being called to guild meetings to watch avatars agonize over their personal angst via text chat. But I consider myself a roleplayer because I like it best when I and those I play with stay in character. LotRO does several things inherently hospitable to roleplayers, including a default “RP” channel which new characters do not automatically join; a clearly-marked “OOC” channel and other topic-based channels that one can opt out of; and an immersive, slow-paced game world where fast achievement, boasting, and baseball don’t have a roll.
- Immersion and a slow pace. Now, I like leveling and achieving the pinnacles of character advancement as much as anyone, but I also like to enjoy the process. In WoW, I reached 70 largely by performing the same repetitive fight sequences thousands and thousands of times without paying much attention to my surroundings, the storyline, or eventually even the quest text. In LotRO, I may will wind up doing the same fighting, but I don’t feel as if I’m in a hurry. Instead, I actually get pleasure out of running around a given region, discovering what’s over the next hill, finding that I can get a peek in Bag End. I love that NPCs say things inspired by your character as you run past.
- The slow pace also means that I’m likely to do a lot more grouping. In WoW, I always, always felt that I was making a sacrifice when grouping with others, unless it was to do an instance I couldn’t solo. In LotRO, I just don’t care. If someone asks for help, I’ll be glad to help them. I’ve grown very bitter about the fact that WoW’s easy soloing has meant that I haven’t made many in-game friends. (Yes, it’s my own fault, but I’m not the only one who finds solo-grinding to 70 the most effective method in WoW.) In LotRO, I’ve grouped with people just to get to know them.
My main character is a hobbit Burglar. I think she’s level 13 now. I couldn’t tell you her stats if you asked. But I do know that she’s “Undefeated,” a “Fur-cutter,” a “Pie runner,” and an official post officer.
And that, right there, is why I’m playing LotRO, now.
Entry Filed under: LotRO, Online, Massively Multiplayer, RPG
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