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	<title>Quick Sample: Sword of the New World</title>
	<link>http://castle-in-the-air.com/2007/09/26/quick-sample-sword-of-the-new-world/</link>
	<description>Thoughts on games and other passions</description>
	<pubDate>Wed, 08 Sep 2010 21:59:00 +0000</pubDate>
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		<title>Quick Sample: Sword of the New World</title>
		<link>http://castle-in-the-air.com/2007/09/26/quick-sample-sword-of-the-new-world/#comment-268</link>
		<author>Alec Bings</author>
		<pubDate>Tue, 02 Oct 2007 17:32:51 +0000</pubDate>
		<guid>http://castle-in-the-air.com/2007/09/26/quick-sample-sword-of-the-new-world/#comment-268</guid>
		<description>Hi Syncaine!

My spam catcher marked your comment, for no reason that I can figure, so I only just discovered it. My apologies.

Interesting about the reason AFK grinding works in SotNW. I had all the pieces of that puzzle, but I never would've put them together.

I really wish I could like the gameplay of SotNW, 'cause I thoroughly enjoyed the setting. I'm hoping Pirates of the Burning Sea will capture some of the setting but be, well, just more fun.

--Alec</description>
		<content:encoded><![CDATA[<p>Hi Syncaine!</p>
<p>My spam catcher marked your comment, for no reason that I can figure, so I only just discovered it. My apologies.</p>
<p>Interesting about the reason AFK grinding works in SotNW. I had all the pieces of that puzzle, but I never would&#8217;ve put them together.</p>
<p>I really wish I could like the gameplay of SotNW, &#8217;cause I thoroughly enjoyed the setting. I&#8217;m hoping Pirates of the Burning Sea will capture some of the setting but be, well, just more fun.</p>
<p>&#8211;Alec</p>
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	<item>
		<title>Quick Sample: Sword of the New World</title>
		<link>http://castle-in-the-air.com/2007/09/26/quick-sample-sword-of-the-new-world/#comment-259</link>
		<author>Syncaine</author>
		<pubDate>Wed, 26 Sep 2007 17:18:56 +0000</pubDate>
		<guid>http://castle-in-the-air.com/2007/09/26/quick-sample-sword-of-the-new-world/#comment-259</guid>
		<description>Thanks for the link, and glad you enjoyed the post.

The funny thing is, I could talk all day about SotNW and still not describe to. It's just so different in so many ways. I'm not sure if all that adds up to it being fun, but if nothing else I want to reach (at least) the mid levels to see more of it.

One interesting point I found on the forums however is the reason you can let your party basically afk level. The game was designed for the Korean market, where basically everyone plays in a gaming cafe for a per-hour rate. If you are paying hourly, most likely you will not be afk for long. That does not make the US version more fun, but it at least explains the design.</description>
		<content:encoded><![CDATA[<p>Thanks for the link, and glad you enjoyed the post.</p>
<p>The funny thing is, I could talk all day about SotNW and still not describe to. It&#8217;s just so different in so many ways. I&#8217;m not sure if all that adds up to it being fun, but if nothing else I want to reach (at least) the mid levels to see more of it.</p>
<p>One interesting point I found on the forums however is the reason you can let your party basically afk level. The game was designed for the Korean market, where basically everyone plays in a gaming cafe for a per-hour rate. If you are paying hourly, most likely you will not be afk for long. That does not make the US version more fun, but it at least explains the design.</p>
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