Posts filed under 'Gender'

Expressing a little dissent

Instead of trying to offer a considered and thoughtful analysis that ultimately treads on the same path others have already expertly walked (Broken Toys, GameGirlAdvance, No Cookies for Me, Shrub.com, FeministGamers, and many others), I figured I would instead offer a personal reaction to the Jade Raymond fiasco.

Put simply, I’m angry, ashamed, and depressed. Why is it that the same male gamers who long to have more women join the ranks of gamers feel entitled to gawk and grab? It seems that some core of what we define as “gamers” has built an exclusive, unwelcoming community where the simple social norms of courtesy don’t apply. They use “rape” to mean “beat in a game” and consider “gay” and “girl” acceptable insults. They act like rutting goats when someone reveals herself to be a real-life woman in a game, then hoot in derision when she leaves. They insist that no female gamer can possibly be physically attractive, insist that attractiveness is the most important characteristic a woman (gamer or not) can have, then deride female gamers (skilled or unskilled) for lack of ability.

Does it sound like I’m “male bashing”? I’m not. I’m bashing assholes. When I was a kid, we watched Free to Be You and Me (which I now watch with my daughter). I honestly believed the world was changing and would continue to change. I thought everyone wanted a world with fewer assholes.

Now I see the “boys will be boys” attitude broadly accepted.

I don’t blame men for this. I don’t blame women. I blame our culture itself (as practiced by both men and women). Look, I know feminism is hard. Even people who aren’t afraid of the word “feminism” struggle to realize their ideals. I know too many people of my generation who have given up the dream of self-actualization and equality. And look at how gender is treated TV today.

So it’s not just gamers. This rot is everywhere.

But it’s pretty bad in “gaming culture.” The anonymity of online gaming, the historically male base, the weird connection between machismo and competition (a fundamental aspect of games)—these have given birth to a core in which sexism and hostility aren’t just endemic, they’re sometimes lauded and often defended!

I’ve heard some people call for thicker skins or appeal to the right to free speech. Well, I’m actually a big fan of humor. I believe anything—yes anything—can legitimately be the subject of humor. I believe, too, that anyone has a right to express any idea in just about any form.

What bugs me here is our culture (our modern culture, the heavily American Internet culture, the gaming culture). If you want to be an asshole, you have every right to do so. But those of us bothered by this sort of thing have a duty, despite the fact that the prevailing culture doesn’t seem to agree, to express our dissent.

Add comment November 28th, 2007

Soylent pink!

I recently said that asking “what women want” from games is the wrong question.

Sanya Weathers over at Eating Bees says that asking women in the game industry to talk constantly about their role as women instead of gaming professionals is the wrong thing to do to. Go read what she has to say.

Because Soylent Pink is people!

Add comment October 17th, 2007

LoTRO Journal: Arbitrary goals and the perils of voice chat

Still enjoying taking my time in LotRO, I did something about a week ago I’ve done once before but didn’t expect to do again: I re-rolled a character to create almost exactly the same one.

I enjoy a certain brand of roleplaying in MMOs, one that’s compatible with actually playing the game and that favors emergent narrative. As such, I tend to create characters and envision their personalities and histories with a few bold strokes. I choose the character’s class based on what I’d like to play, the character’s race based on what can play my class of choice. If I have a choice of races, I’ll choose the one I haven’t played before, since in most MMOs each race gets to experience some different content, at least at the beginning of the game.

When choosing my character’s sex, I generally alternate between male and female. I like playing characters of both sexes. No, I don’t choose female characters because of the appearance of their posteriors, nor for any prurient reason whatsoever.

But as my female hobbit burglar reached level 17 and I began grouping more and more, I realized I just didn’t want to deal with the reaction to my obviously male voice in voice chat. I know most people don’t have a problem with men playing female characters, and I know people actually expect male voices for female characters. And I even know that hobbits of both sexes actually look pretty much identical in LotRO.

But I didn’t want to add another element to the already immersion-shattering effect of voice chat.

That alone wouldn’t have been enough reason, though. I’m somewhat embarrassed to admit that I’m tempted to achieve the “Undying” title available to those who achieve level 20 without once being defeated. With my first burglar, I died rather stupidly in an easily survivable situation at level 13. I got over it pretty quickly, but when I came up with a second reason to re-roll (changing my character’s sex), that was enough justification.

Now I have a bit of a quandary, though. As I said, I enjoy characters of both sexes. Will my concerns about voice chat doom me to creating only male characters henceforth? Will I get over those concerns and freely create female characters in the future? Will I avoid voice chat even when it’s just so useful (such as for dealing with the fellowship maneuvers key to the burglar class)?

Playing cross-sex characters is a big issue in MMOs, an issue that goes way beyond the scope of this blog post. But has anyone out there ever made a similar decision? Has anyone’s choice of character sex—or other character attribute—been influenced by the prospect of voice chat?

1 comment October 10th, 2007

More on games for girls: Ubisoft’s new line

Take a look at this post concerning Ubisoft’s new “Imagine” series of video games targeting girls aged 6 to 14.

Based on Ubisoft’s study, the first games in the line, to be released in October, are “Fashion Designer,” “Master Chef,” “Animal Doctor,” and “Babyz.” [My wife observed that “Babyz” looks a bit like the detestable “Bratz.”] “We did research, and we are studying the market… that’s what the girls actually like, so we should try to fulfill their needs,” Shara Hashemi, Ubisoft’s Brand Manager for the Imagine line, told Multiplayer in an interview last week.

My response: Ugh!

I don’t have special access to the “research” Ubisoft did, but from the descriptions it sounds as if they’ve fallen into the same trap that so much research in general does. However good their data gathering, they’ve asked the wrong question. They claim the main goal of Imagine games is “to have fun.” Then they turn around and say, “The games are built on ideas and concepts that every girl can relate to and they allow girls to expand their creativity while they’re learning real facts and real-life concepts.”

In other words, as with so many girl-targeted products, these games give girls a chance to play at being older girls or women . . . and little else. These games give girls a chance to change diapers, shop for clothes, and cook.

The boy games that the Ubisoft representative said girls aren’t interested in, in contrast, give players a chance to involve themselves in larger-than-life stories and activities. In other words, the results of this “research” confirm industry and cultural expectations that while “boys will be boys,” girls will be women.

The one Imagine game that sounds like it offers something other than a pixelated version of dolls, babysitting, and dress-up is “Figure Skater,” a game in which the player strives for career-life balance in pursuit of an Olympic gold medal. That actually sounds like fun, with a narrative and an opportunity for escapist fantasy.

Okay, Ubisoft just wants to sell games to girls, so they did research that tells them what they can expect will move off the shelves and into girls hands. Unfortunately, such girl-oriented games have performed notoriously poorly, because even though many existing games have elements hostile to female gamers, women wind up playing the fun ones anyway. On the other hand, almost nobody buys the pink boxes.

I bridle at this game line because, as the parent of a two-year-old daughter, I can see the onslaught of cultural expectation coming hard and fast. By the time a girl is “6 to 14,” she’s developed her own tastes, but she’s also been given heavy-handed lessons in what she’s supposed to like.

Remember, Ubisoft began this effort because “A quarter of DS owners are young girls but less than 10% of DS games are aimed specifically at them.”

The point is not that a quarter of DS owners—the girls—are stuck with a toy that doesn’t target them. It’s that a quarter of people who find the DS appealing are girls already! Already, one in four DS owners is female, no doubt mostly playing some of the 90+% games targeted at people.

The most interesting question is: which ones?

Add comment October 2nd, 2007

A hostile play environment

Last week, I wrote a post about what’s wrong with asking “what women want” from hobby games. Now I’d like to talk a little bit about why I think people keep asking the question.

It’s weird, isn’t it? No one asks: “What can we do to get more women into sports?” Male sports fans grin and talk about how lucky they are to have girlfriends into football, but those whose sweethearts don’t care about sports don’t usually push.

And even though I belong to a “Men Who Crochet” Yahoo! group, I’ve never heard anyone say: “What do men want out of yarn arts?” Knitters expect anyone who knits, male or female, to do it for pretty much the same reasons.

Okay, knitting isn’t as complex as video games. (Oh, there’s just as much complexity about yarn types, equipment, technique, and so on, but knitting is fundamentally about transforming one form of fiber into a useful or decorative fabric.) And sports, though geeky in their own way, have a completely different set of cultural expectations (and even more difficult gender issues).

Obviously, the main reason people try to figure out what women want from games is to attract more women to a hobby in which they’re underrepresented. Existing gamers (of both sexes) do it because they’d like to play games with more women. Game developers and publishers do it because they’d like to make more money, and a bigger audience has more money.

Here’s the heart of the matter, though: the gap may be narrowing, but relatively few women are “gamers.” Oh, more and more women play games. For some games, the player base comprises mostly women.

But hobby gaming—historically the sphere of men, heavily influenced by the male-dominated sf genre, weighed down by the perception that it’s the sphere of children rather than adults—is hostile to the entry of women into the community.

Some women don’t really notice the hostile elements, or even like them. Others get “grandfathered” in by having become interested young enough not to even mind the nastier bits. Many women gamers, though, like games enough that they just overlook the nasty stuff and get on with the fun.

Calling hobby games hostile to women isn’t new, but it does explain why more women don’t game. In a day or two, I’m going to spell out what I see are the elements of the hobby that are unfriendly to women.

Add comment October 2nd, 2007

xkcd comic Pix Plz—peripherally related to women and gaming

Okay, this new xkcd.com comic isn’t not about games, but it certainly applies to some things I see in game forums. Since we’ve been talking about things that prevent women from getting in to our hobby, I thought I’d post it here.

XKCD comic: Pix Plz

It’s funny ’cause, man, I wish I had an EMP cannon for just such occasions!

Add comment September 28th, 2007

“Chess for Girls” — What women want from games

Asking what women and girls want from games is the wrong question. The question probably has no real answer, and if anyone ever found one, it’d basically be useless.

I’ve put off writing about the topic of women and gaming for a while for two reasons. First, it’s a difficult and big topic. Second, it happens also to be a topic I care a lot about.

Thanks to a minor synchronicity, I’ve decided that today’s the day I begin to tackle to subject, though I’ll have much more to say on the subject in the future. The synchronicity that sparked this post involves reading this one at female-gamer.com and discovering the following video (thanks to this post on Feministing.com).

A very funny fake ad from SNL, but unfortunately it’s not really all that outlandish. The early 90s saw the introduction of “Battle Trolls,” macho versions of the bright-haired plastic dolls popular with girls. Although I saw the original ad over fifteen years ago, I still remember the narration: “Everyone knows that girls like trolls, but what to boys like? Battle Trolls!”

It made me shudder then, and it makes me shudder now, especially when I watch my two-year-old daughter putter in her kitchen for a few minutes making imaginary cakes, then switch over to her pirate ship for some high-seas adventuring.

I don’t pretend that, within our culture, a person’s gender doesn’t influence what he or she looks for in games. I won’t bother to speculate on how much game predilections depend on the biology of gender (my instinct an experience suggest biology has almost nothing to do with it, but that debate goes hopelessly beyond the scope of this blog).

But every time someone asks, “What do women gamers want?” We get the silliest answers—from men, from women, from everyone. For instance, a fascinating article in The Escapist a few weeks ago on the topic of heroines in video games included quotes from a variety of women in the industry. While one woman wished that female video game characters would “be wearing pants,” another said

Give my heroine a PMS day where she, unexpectedly and without reason, decides to pull the ears off small bunny rabbits. Have her try to leave the house and go back to change shirts four times. Let her have some upper body limitations and figure out how to manage using her legs.

Seriously? I game almost exclusively with women, and I don’t know a single one who wants menstruation in her escapism.

Here’s the main reason the question of “what women want” is stupid: We all want exactly the same thing from our games. Oh, some of us may prefer puzzles, others strategic board games, and still others vicious PVP, but what we really want is fulfilling entertainment.

In games with a narrative (most video and tabletop roleplaying games, for instance), this means that we want to be heroes—reluctant heroes, action heroes, and antiheroes, perhaps, but heroes nonetheless. On the more abstract, gamey side, we all want to be challenged, usually progressively, but not overwhelmed.

Do some women want the chance to decorate their avatars in MMOs in greater detail? I can assure you that an equal percentage of men want exactly the same thing. Do some adolescent men like to drool over cheesecakes in chainmail bikinis in their game books? Well, plenty of men are turned off by such illustrations, too.

In the end, the reason fewer women than men are attracted to all genres of gaming has everything to do with culture and almost nothing to do with “what they really want.” Almost all video and roleplaying games fail with women not because women don’t want to play such games, not because the games haven’t been successfully targeted to women, but because the games have been targeted at the hard core of a niche market. Most developers still market to the passionate minority. As soon as they start developing for people, not for “Men aged 18 to 35″ or “Women with $50,000 median income,” they’ll really start seeing a profit.

I could go on and on about this topic. As I said, it’s very important to me. I’m an unashamed feminist and an unashamed gamer. My regular gaming group comprises one man and four women. And, straight male though I am, I too bridle at the absurd physiques that decorate the books and the sexist language (see he or she) that even my favorite game company ridiculously insists on using.

So I’ll have more to say on the topic in coming posts.

4 comments September 27th, 2007

Not just free linen bags: being male and playing female

Linen BagPeople have long discussed what it’s like to play a character of a different sex in an MMORPG, and there’s not much left to say on the subject, but a post by the Infamous Brad about the treatment of his female character in City of Heroes made me realize that men playing women may be shocked my something that’s all too familiar to women players.

Brad argues that, when other (male) players think the player is a woman, they will treat that player as stupid or, if the player is assertive, call that player a bitch. To such assholes (as Brad accurately dubs them), women players serve as viable flirtation targets, and possibly as audience for long-winded instruction they don’t need. But the assholes simply don’t think real women deserve respect.

I’ve found this to be completely true, I’m afraid. About half my MMORPG characters are female, and players usually assume (wrongly) that there’s an actual woman player behind the character. When they do, some—not the majority, but a significant minority—treat me like a fool.

To some degree, I think it’s mostly players like the Infamous Brad and me—men who convincingly play female characters—that make a stink about this sort of thing. My wife plays, and plays female characters almost exclusively. She gets this sort of treatment all the time. But she doesn’t say much about it. I suspect that’s because she already deals with it in real life. Let’s face it; this sort of treatment isn’t at all unique to the anonymous online worlds where we slay dragons.

It’s endemic to academe and meeting rooms, too.

There are women players who roll with the punch, others who make a fuss even at the risk of being branded a bitch. But men simply don’t expect to have their ideas and suggestions dismissed without being considered. When men speak, they expect their contributions to be given due consideration. When they participate in an activity, they expect their efforts to be equally valued at least until they prove themselves unworthy.

So for us men, it’s absolutely shocking when we encounter it online. For women, it may be enraging, but it’s not altogether surprising.

Women simply don’t get respect from everyone. They consistently get dismissed, ignored, ridiculed for no other reason than that they’re women. Not by everyone, no. But there are enough assholes, online and off, that the experience can’t be all that unfamiliar to most women.

The real point, here, is that convincingly playing a woman may give men a chance to experience the downside. (The upside—free crap in exchange for typing /dance and acting like a complete moron in major in-game cities—is well-documented and not all that much of an upside.) Men, it’s your chance to do what Eddie Murphy did on Saturday Night Live so many years ago. (Go watch the video if you haven’t seen it. Hilarious.)

So if you’re a man eager to experience to prejudice and condescension women face regularly, roll up a female character and play her well. This is an interesting wrinkle to the roleplaying aspect of these roleplaying games, one that’s not truly available to tabletop gaming or online games with voice chat (but that is available to online interaction outside of games).

As a humorous endnote, I’ll mention here that I’ve had good success being perceived as a woman player when I play woman characters. I attribute this to a lot of the same things Brad mentions in his blog post. But I never expected it to have anything to do with my training as an editor.

Apparently, though, grammar helps! Several years ago, while playing my main in Dark Age of Camelot, a female mercenary, I formed a pretty good online friendship with another player. Eventually, he worked up the courage to ask if I was really a woman. I don’t know why, but I told him I was. “i knew it,” he wrote. “want to know why? because of the capitalization and punctuation. men don’t do that.”

Add comment July 30th, 2007


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